method chapter: messages

  1. Make conversation (victore, d:center, etsy, social media)
  2. Ask “what if?” questions (byrom)
  3. Oppose yourself: do something opposite your norm (electroland)
  4. Apply a new method (type fluid and arkiypo, dearmond)
  5. Clarify your vision (bjork)
  6. Make yourself understood. Speak clearly, use simple language (bjork, ideo)
  7. Funny is good (bjork)
  8. Master gd basics (mm paris)
  9. Cultivate respect (mm paris)
  10. Apply graphics to unusual places (scarves, furniture) (mm paris, mike perry, joshua davis)
  11. Observe and listen (active listener) (ideo, froehlich, poggio)
  12. Build empathy (ideo, froehlich)
  13. Immerse yourself (froehlich, poggio)
  14. Question everything (project masilueke)
  15. Customize your process (project masilueke)

Bjork’s collaborators on working with Bjork

“She has this ability to sort of inject her ideas into your mind with a few simple words. ”

“Whenever I’m talking to her, she really knows what she’s talking about and has done a bunch of research. I think that’s why she is so good at explaining her ideas for different concepts.”

– (both above quotes) Max Weisel, born 1991, app developer for Biophilia live shows, from The Creators Project, an online publication, http://thecreatorsproject.com/blog/meet-max-weisel-the-20-year-old-behind-björks-interactive-live-set-up, accessed 3/5/12
===============
“She has such a clear vision for what she wants creatively, and such a gentle way of expressing her own ideas, or when some thing should change.”
Scott Snibbe, app developer for Biophilia, from The Vine, an online publication, http://www.thevine.com.au/music/interviews/bjork-%27app%27-album-creator%2C-scott-snibbe-_-interview20110819.aspx, accessed 3/5/12

snippet of virus animation from biophilia app

===============
Drew Berry
===============
Bjork: Show Us the Future
(I just ordered this back issue on 3/5/12.) Bjork guest edited the 200th issue of Dazed and Confused magazine (August 2011), featuring a lot of her collaborators across the disciplines:
http://www.dazeddigital.com/music/article/10815/1/dazed-confused-august-issue-bjork-guest-edit 

MM Paris: Biophilia and other works

Wonderful intro screens on Bjork’s new site. Site design by MM Paris. Love the galactic type.

I’ve heard two versions of her Biophilia intro with either Bjork or David Attenborough narrating the same text. It sounds like a manifesto and it seeks to unite nature, music and technology. Nancy, since you have an iPhone, maybe you could look at this app in total? Might be worth the investment at $13, available here:
http://itunes.apple.com/us/app/bjork-biophilia/id434122935?mt=8
=====================

Tree of Signs,
MM/Paris collaboration with sculptor Gabríela Friðriksdóttir.
http://www.flickr.com/photos/buddah/2509630239/sizes/z/in/photostream/
5 meter tall bronze sculpture using the font created for Bjork’s album Medulla, and erected in a yet to be developed swath of land in Iceland.

Scott Snibbe

www.snibbe.com
An interdisciplinarian! Interactive designer for Bjork’s Biophilia app. A computer scientist and fine artist by training.
Biophilia pics from www.snibbe.com:

EDUCATION:
1992-1994 M.Sc., Computer Science, Brown University.
1987-1991 Bachelor of Arts, Computer Science, Brown University, Magna Cum Laude.
1987-1991 Bachelor of Fine Arts, Brown University, Magna Cum Laude.
1989-1992 Experimental Animation, Rhode Island School of Design.
=================
Article on his work on Bjork’s app Biophilia in The VIne, an Australian online magazine. Author Jason Treuen, Aug 19, 2011, Accessed 3/4/12 by Zvez
http://www.thevine.com.au/music/interviews/bjork-%27app%27-album-creator%2C-scott-snibbe-_-interview20110819.aspx

“While other artists have used apps to spruik their album, Bjork’s app is her album. You don’t just play the music, you play with the music. A mother app houses ten unique designed apps, which each contain a new song, music score and an interactive ‘game’ that lets you manipulate the track.”

Scott Snibbe is Biophilia’s executive producer…his company created the mother app and three song apps – ‘Virus’, ‘Thunderbolt’ and ‘Cosmogony’

Bjork worked with Apple…this is a very Apple-heavy project, using iPads in live performance, etc.

Virus’ is the latest song/app to be released. What can you tell us about it?

SS: “It’s as if you can touch this microscopic world. There’s a series of cells and a virus that attacks the mother cell in the centre. It’s kind of a game – you can fling the virus cells away, but if you do manage to do that, the song never progresses. So you have to lose the game to hear Bjork’s song. It’s really in line with the message of the song, which is the virus loves the cell so much, that she destroys him.”

….
“I also think the economics of the music industry are a big deal. Sales of recorded music have collapsed, so apps are a way of generating revenue if you have one that’s popular enough. And there’s probably a sweet spot. Biophilia is definitely a concept album kind of method – really big and expensive and time-consuming. But if you look at some of the other apps I’ve made, you can make something quite small that’s also quite popular. I think there’s a way for musicians to partner with interactive artists.

=============
Snibbe talks about his work for Bjork in this clip: http://vimeo.com/29256409

=============
Motion Phone, an interactive animation, “a new form of communication”:

sample chapter 101

INTERDISCIPLINARY METHOD

We live in a compartmentalized mind frame. Home is different from office, fun is separated from work, science lives apart from art. We’ve been trained to specialize in one thing and call that our profession, pushing our other interests down to lesser importance. Many of us, however, have several seemingly unrelated passions simmering within us, waiting to be manifested with the right method.

Interdisciplinary thinking turns compartmentalization on its head by encouraging the coming together of disparate interests. In her map painting series, designer Paula Scher, partner in the eminent studio, Pentagram, combined her passion for lettering, maps and painting to create a series cross-disciplinary works. Similarly, designer Andrew Byrom merged his love of typography and furniture to create typographic furniture, while the ceramicist Stephanie Dearmond cast letterforms in porcelain to make new and unexpected form. These are but a few examples of what can happen when we choose to combine our interests instead of segregating them.

Passions are fluid. They change shape and intensity. Introduce yourself to a new subject matter. Prod into a new discipline in order to give yourself a new perspective. A great way to do this is to talk to experts in other fields, as conversations fuel passions and can spark new ways of thinking. This is precisely why designer James Victore holds The Dinner Series, an annual week-long workshop where each day culminates in a lavish dinner party, meant to stimulate creative conversation. (Get Victore quote here).

Add additional examples of conversations: Etsy Street Teams and D:Center Baltimore’s monthly design conversations. 

Conversations can lead to striking collaborations between experts from different fields. Longtime collaborators  Michael Amzalag and Mathias Augustyniak of MM/Paris and photographers Inez van Lamsweerde and Vinoodh Matadin have produced hybrid photo/text works. (Show alphabet here). Likewise, designer Stephen Farrell has worked closely with writer Steve Tomasula to publish novels that bestow equal value on the design and the text. (Need example of designer working with a non-artistic collaborator). 

Add a paragraph on working with community — larger, social issues

How does this work get done? In this chapter, we give you some leads. We attempt here to break down the method of interdsiciplinary design into useful tools—charts and diagrams, tips on inter-personal relations, and guidelines for testing the work as you go along.
=====================
That Can’t Be Done. Can It?

Most of us have pulled the cord to flip venetian blinds open or closed hundreds of times, without giving it a second thought. To designer Andrew Byrom, this commonplace instance provided a burst of inspiration, as he envisioned letterforms made of blinds, switching from bold to regular to light with the pull of the cord. This notion has led him to build a series of letters out of venetian blinds, and further, to draw a striking flat font based on the idea of the window blind. (show images)

Byrom thinks in an unrestricted way, seeing the magical in the mundane by asking, “what if?” His thoughts flow from paper to screen, to metal work, kite construction and neon signage. In doing so, he constantly subverts existing parameters and pushes his way into other disciplines to nourish his creative needs. Byrom’s thinking is effective only because it is backed up by his eagerness to learn, to renounce the comfort of his mastery to for the thorny work of the beginner, failing again and again until a new skill has been learned.

Fluid thinking allows us to see old things in a new way. Find inspiration and possibilities by combining existing knowledge in unexpected ways. Apply an old process to a new material, or inversely, a new process to a well-known material. And when you move from thinking to making, expect obstacles and find ways to overcome them. Experts will insist that it cannot be done, but if you trust your idea and show both your passion and persistence, they may eventually move over to your side and share skills with you. When the level of investment is high and when it is shared among participants, interdisciplinary work comes alive.

Add here: Joshua Davis, Banksy, Wayne White (need a woman, too)

=====================

Design and ________

Once your interdisciplinary geenie has been unleashed, seek out partners with whom you can create new work, free of artificially imposed restrictions of academia. Partnerships come in all shapes and sizes: project-based or long term; intimate or distant. Beware, when disciplines come together, the unknown, that fearsome sphere, grows ever larger. As does the need for careful listening on both ends. Success hinges on shared passion, common goals and a high tolerance for risk. The following examples show the unlimited potential of graphic design as it branches off and connects with other disciplines.

When design meets architecture, motion and scale can find fresh new manifestations. Seeley and McNall are partners in Electroland, an interactive studio based in Los Angeles, California. A designer and architect by training, Seeley and McNall have fused their respective disciplines, using electronic tools to create urban site-specific experiences. In Drive By, 2007, Seeley and McNall have given motion an urban dimension, connecting it to traffic. An electronic display along Lankershim Boulevard in North Hollywood tracks the passing of cars by flashing phrases and abstract letterforms. Here, an unremarkable slice of metropolitan life — cars speeding along a thoroughfare — has been transformed into visual play; this has been achieved with a meging of architecture and graphic design.

The grand scale of architecture usually towers over the intimacy of books and screens. Electroland flipped this notion of scale in two projects, Author Wall (2009), and College Faces (year?). Visitors to the Guadalajara Book Fair enjoyed playing with authors’ names on a touch screen in Author Wall, and seeing their interaction simultaneously projected on a 30-meter wall. This type-driven environment enriched the event by making everyone, and not just the authors, feel like “makers”. The close-up experience of a touch-screen has been writ large, influencing the look and feel of the entire event. In College Faces (year??? has this been realized?), Electroland took the intimacy of the personal photograph and blew it up to architectural scale, projecting a yearbook of sorts on the facade of the Gateway Community College in New Haven, Connecticut. The faces of students, teachers and staff are cast in slow motion on the building’s glass curtain wall, generating a sense of togetherness on campus. To make the project more meaningful to its most frequent viewers, individual faces can be accessed on a website (which one??) or via smart phone.

Pairing up with someone with access to new technology can take your work to a new level, as demonstrated by two stunning 2011 typographic projects, Type Fluid by Skyrill Design and Arkitypo by Johnson Banks. Brothers Ali and Hussain Almossawi of Skyrill Design in Bahrain come from computer science and graphic design backgrounds, respectively. They have put their knowledge together to create Type Fluid (2011), a remarkable typeface built using RealFlow, a special effects program. The letterforms exist both as stills and as short animations in which they grow, pulsate and undulate in stunning ways that could not be achieved using the standard tools of graphic design. In London, the design studio Johnson Banks partnered with the 3-d manufacturing studio at Ravensbourne, a digital media school to print exquisite sculptural letterforms, an homage to 20th century typography executed with 21st Century technology.
==============

Single practicioners
Andrew Byrom
Wayne White
Joshua Davis
Need a woman here

Examples of Partnerships:
Electroland — design and architecture
Skyrill — design and computer science
MM/Paris — design and photography?
Johnson Banks —Arkitypo – design and rapid manufacturing

Stephen Farrell and Steve Tomasula — design and literature

School Projects:
Nancy’s Kala Raksha in India
Natacha Poggio’s lab
Mike Weikert’s CDP
Bezalel Academy of Arts and GM
Big Projects:
IDEO
Kala Raksha?

Chapter — Method — new bits of writing

This section follows the description of “in your head” thinking and focuses on collaborations between two people:

Once your interdisciplinary geenie has been unleashed, seek out partners with whom you can create new work, free of artificially imposed restrictions of academia.  (Add more here: we present the work of collaborators: Electroland, Skyrill and MMParis, each doing different things to merge disciplines)

Seeley and McNall are partners in Electroland, an interactive studio based in Los Angeles, California. They specialize in immersive and responsive graphic environments, focusing on the overlap of graphic design, media and architecture, on the way people experience spaces visually, through typography, image and color. A designer and architect by training, Seeley and McNall have fused their respective disciplines with electronic tools, to create site-specific experiences. As a result, they have used motion and scale in fresh new ways.

Motion is usually the domain of the media designer, while architects work with material and space. In Drive By, 2007, Seeley and McNall have given motion an urban dimension, connecting it to traffic. An electronic display along Lankershim Boulevard in North Hollywood tracks the passing of cars by flashing phrases and abstract letterforms. Here, an unremarkable slice of metropolitan life — cars speeding along a thoroughfare — has been transformed into visual play with the merger of architecture and graphic design.

While architects tend to think large-scale, graphic designers usually work smaller. In Author Wall (2009), visitors to the Guadalajara Book Fair enjoyed playing with authors’ names on a touch screen, and seeing their interaction simultaneously projected on a 30-meter wall. This type-driven environment enriched the event by making everyone, and not just the authors, feel like “makers”. The close-up experience of a touch-screen has been writ large, influencing the look and feel of the entire event.

In College Faces (year??? has this been realized?), Electroland took the intimate beauty of the personal photograph and blew it up to architectural scale, projecting a yearbook of sorts on the facade of the Gateway Community College in New Haven, Connecticut. The faces of students, teachers and staff are cast in slow motion on the building’s glass curtain wall, generating a sense of togetherness on campus. To make the project more meaningful to its most frequent viewers, individual faces can be accessed on a website (which one??) or via smart phone.

arkitypo

the ‘arkitypo‘ project by london-based design studio johnson banks creates a physical ‘alphabet of alphabets’: a complete set of 3D printed letters, each showcasing the character and history of a particular typeface.

the project is a collaboration with ravensbourne, UK-based digital media university, developed as a means of testing and showcasing the school’s inhouse 3D prototyping technology.

for each of the letters ‘A’ through ‘Z’, the designers selected a typeface beginning with that character, which is used in the sculptural work. each piece furthermore encapsulates a bit of the history of the typeface: the ‘J’ adopts the form of a metro system map, because its fontface ‘johnston’ was originally designed for the london underground; the ‘C’ is composed of ‘courier’, used in 1950s typewriters, and thus is composed of an
assemblage of typewriter keys.

‘arkitypo’ took over six months to complete. johnson banks first researched each letter, and then developed drawings, maquettes, and simple 3D renders before transferring the imagery and ideas to the team at ravensbourne. there, designers further developed the 3D models, collaborating virtually with johnson banks, before beginning the first test prints. some ideas worked immediately; others required refining in order to not fall apart.
the most involved of the letters took as long as eight hours to print.

======= from zvez ========
This is great. Here’s some more info:
• johnson banks was set up by Michael Johnson. He trained in Marketing and Design and set up johnson banks in 1992 after spending his twenties working in London, Sydney, Melbourne and Tokyo.
• Ravensbourne sounds like a for-profit college
• A blogpost with info on each letter:
http://johnsonbanks.co.uk/thoughtfortheweek/ 

Some quotes:
“Some of the ideas worked straight away, some needed refining. Some fell apart, some were perfect…”
http://www.johnsonbanks.co.uk/thoughtfortheweek/index.php?thoughtid=711 accessed 3/4/12, no author listed
=====================
“For each letter we carried out extensive research, made drawings, built maquettes and did simple 3d visuals on our machines, before handing the ideas over to Ravensbourne’s team.”
http://www.johnsonbanks.co.uk/thoughtfortheweek/index.php?thoughtid=711 accessed 3/4/12, no author listed
=====================

 

Project credits:
Design: johnson banks
Client: Ravensbourne
3d imaging and prototyping: Jon Fidler
Photography: Andy Morgan
Project client: Jill Hogan
Project advisor: Ben Caspersz

 

 

 


W
— Wilhelm Klingspor Gotisch

Rudolf Koch, who designed this font in the 1920s, drew heavily on the shapes and curves learnt during his training as a calligrapher, as he developed this ‘blackletter’ design.

V Verdana
A font specially designed for use on screen: after being bundled into Windows software from the mid-nineties onwards it has become one of the pre-eminent typefaces on the worldwide web.

—Machine
This infamous ITC typeface of the seventies took its inspiration from the American Midwest a century before. Now a classically brutal font perfect for all things industrial, it is interpreted here with a system of interlocking cogs.

==================
This is a great example of graphic design interfacing with technology. These forms would not have been possible without the rapid prototyping machines (3d printers). It’s interesting that the tech facility (college) came to them to test the limits of their machines. This means that technology needs design in order to improve. I also love how there’s the micro and the meta form in these pieces — the tiny, granular letters that make up the larger letterform. This project uses existing and sometimes old-fashioned form in a fresh new way. Finally, I’m struck by the clarity of the method developed by the designers: Take each letter, research a typeface starting with that letter, and go into a back and forth of drawing and printing the sculptural form. This is an illustration of the power of design us to establish processes for cool things to happen. In other words, process is a huge part of design. We design the process as well as the product. Designers can develop processes for interdisciplinary work well.
All this speaks really well to our method chapter.

Chapter — Method_003

The only new section is UNDER the dashed rule, titled “That Can’t Be Done. Can It?”

INTERDISCIPLINARY METHOD

We live in a compartmentalized mind frame. Home is different from office, fun is separated from work, science lives apart from art. We’ve been trained to specialize in one thing and call that our profession, pushing our other interests down to lesser importance. Many of us, however, have several seemingly unrelated passions simmering within us, waiting to be manifested with the right method.

Interdisciplinary thinking turns compartmentalization on its head by encouraging the coming together of disparate interests. As designers, we are schooled to develop techniques and apply them to content in order to make form. What if techniques and content stem from radically different fields? In her map painting series, designer Paula Scher, partner in the eminent studio, Pentagram, combined her passion for lettering, maps and painting to create a series cross-disciplinary works. Similarly, designer Andrew Byrom merged his love of typography and furniture to create typographic furniture, while the ceramicist Stephanie Dearmond cast letterforms in porcelain to make new and unexpected form. These are but a few examples of what can happen when we choose to combine our interests instead of segregating them.

Passions are fluid. They change shape and intensity. Introduce yourself to a new subject matter. Prod into a new discipline in order to give yourself a new perspective. Conversations fuel passions and can lead to new ways of thinking. This is precisely why designer James Victore holds The Dinner Series, an annual week-long workshop where each day culminates in a lavish dinner party, meant to stimulate creative conversation. (Get Victore quote here).

Give another example of stimulating conversation here. 

Conversations can lead to striking collaborations between experts from different fields. Longtime collaborators  Michael Amzalag and Mathias Augustyniak of MM/Paris and photographers Inez van Lamsweerde and Vinoodh Matadin have produced hybrid photo/text works. (Show alphabet here). Likewise, designer Stephen Farrell has worked closely with writer Steve Tomasula to publish novels that bestow equal value on the design and the text. (Need example of designer working with a no-artistic collaborator). 

Add a paragraph on working with community — larger, social issues

How does this work get done? In this chapter, we give you some leads. We attempt here to break down the method of interdsiciplinary design into useful tools—charts and diagrams, tips on inter-personal relations, and tips for testing the work as you go along.

=====================
That Can’t Be Done. Can It?
Most of us have pulled the cord to flip venetian blinds open or closed hundreds of times, without giving it a second thought. But to designer Andrew Byrom, this commonplace instance led to a burst of inspiration, as he envisioned letterforms made of blinds, switching from bold to regular to light with the pull of the cord. This notion has led him to build a series of letters out of venetian blinds, and further, to draw a striking flat typeface based on the idea of the window blind. (show images)

Byrom thinks in an unrestricted way, seeing the magical in the mundane by asking “what if?” His thoughts move fluidly from paper to screen, to metal work, kite construction and neon signage. In doing so, he constantly subverts existing parameters and pushes his way into other disciplines to nourish his creative needs. Byrom’s thinking is effective only because it is backed up by his eagerness to learn, to renounce the comfort of his mastery to for the thorny work of the beginner, failing again and again until a new skill has been learned.

Fluid thinking allows us to see old things in a new way. Find inspiration and possibilities by combining existing knowledge in unexpected ways. Apply an old process to a new material, or inversely, a new process to a well-known material. And when you move from thinking to making, expect obstacles and find ways to overcome them. Experts will insist that it cannot be done, but if you trust your idea and show both your passion and persistence, they may eventually move over to your side and share skills with you. When the level of investment is high, interdisciplinary work comes alive.

 

Sample Chapter: Method — 002

INTERDISCIPLINARY METHOD

We live in a compartmentalized mind frame. Home is different from office, fun is separated from work, science lives apart from art. We’ve been trained to specialize in one thing and call that our profession, pushing our other interests down to lesser importance. Many of us, however, have several seemingly unrelated passions simmering within us, waiting to be manifested with the right method.

Interdisciplinary thinking turns compartmentalization on its head encouraging the coming together of disparate interests. In her map painting series, designer Paula Scher, partner in the eminent studio, Pentagram, combined her passion for lettering, maps and painting to create a series cross-disciplinary works. Similarly, designer Andrew Byrom merged his love of typography and furniture to create typographic furniture, while the ceramicist Stephanie Dearmond cast letterforms in porcelain to make new and unexpected form. These are but a few examples of what can happen when we choose to combine our interests instead of segregating them.

Passions are fluid. They change shape and intensity. Introduce yourself to a new subject matter. Prod into a new discipline in order to give yourself a new perspective. Conversations fuel passions and can lead to new ways of thinking. This is precisely why designer James Victore holds The Dinner Series, an annual week-long workshop where each day culminates in a lavish dinner party, meant to stimulate creative conversation. (Get Victore quote here). Give another example of stimulating conversation here. 

Conversations can lead to striking collaborations between experts from disparate fields. Longtime collaborators  ______ of MM/Paris and photographers Inez van Lamsweerde and Vinoodh Matadin have produced hybrid photo/text works. (Show alphabet here). Likewise, designer Stephen Farrell has worked closely with writer Steve Tomasula to publish novels that bestow equal value on the design and the text. (Need example of designer working with a no-artistic collaborator). 

How does this work get done? In this chapter, we give you some leads. We attempt here to break down the method of interdsiciplinary design into useful tools—charts and diagrams, tips on inter-personal relations, and rules for testing the work as you go along.


 


 

Flow charts

We need to find an example of a flow chart used in an interdisciplinary graphic design process. Here are some random ones that don’t fit the bill, but it’s a start.


This medical flow chart shows tracheostomy decanulation in adults.
http://apps.einstein.br/revista/arquivos/PDF/365-Einstein%20v6n1p1-6.pdf 

This funny chart by julianhansen.com charts the process of picking a typeface. This is not a functional chart, it’s more of a statement on the barrage of typefaces out there.