Shared Glass- Fabrica

graphic design>product design>craft

“The collection is the outcome of group research interrogating glass objects of varied ethnic and historical origins — Lebanese, Italian, Egyptian and French to name a few. Each final piece is a hybrid object, juxtaposing and challenging possibilities, to create surprising, eclectic, multicultural objects. Importantly the designers worked closely with each other and Massimo Lunardon throughout the process, permitting a vocabulary to be built together, from the initial drawings to the free blowing of the objects in the Artisan Workshop. The richness of Shared Glass is in the tension between community and uniqueness, characterized by the particular mix of interesting people, and what is possible when they talk together around a table.”

http://www.fabrica.it/project/shared-glass

Para Clock

concrete, tradition, geometry, participatory

We love to make things, and we really want to make beautiful wall clocks.

Para-Clocks is about:

  • Combining digital design methods with traditional craft using concrete
  • And most importantly, involving YOU in the design process!

Inspiration

We were first inspired by radial geometry and symmetry found in architecture and textiles from every culture around the world. Certain patterns from these cultures can be boiled down to a simple set of steps and rules for making them. Designing using parametric software allows us to create many variations of radial patterns based off of similar sets of rules; but these are then played with and manipulated, allowing each pattern to be expressive in surprising ways.

watch the kickstarter campaign at: http://www.kickstarter.com/projects/224392735/para-clocks-project

Tim Brown urges designers to think big

TED talk by Tim Brown of IDEO, worth watching for inspiration on larger design projects.

Design is too important to be left to designers.

Tim Brown of IDEO suggests a different view of design- less on objects and more on design thinking. He calls for a shift to local, collaborative, participatory “design thinking.” Integrative thinking- ability to exploit opposing ideas and opposing contraints to create new solutions. Application of design thinking to tackle new kinds of problems. Design is human centered as it always starts with what humans need.

Project Masiluleke

Here’s a pdf of the project’s brief: Project_Masiluleke_Brief

Key contacts: Leetha Filderman, PopTech, leetha@poptech.org
Krista Dong, MD, iTEACH, woodil.iteach@gmail.com
Zinhle Thabethe, iTEACH, zinny.iteach@gmail.com
Gustav Praekelt, Praekelt Foundation, gustav@praekeltfoundation.org
Robert Fabricant, frog design, robert.fabricant@frogdesign.com

From PopTech site: http://poptech.org/project_m

Project Masiluleke is a signature program of the PopTech Accelerator – a social innovation incubator designed to foster breakthrough, interdisciplinary solutions to pressing global challenges. The Accelerator aligns world-class companies, foundations, NGOs, funders and thought leaders to collaborate on outcomes none could achieve independently. Each PopTech Accelerator program will focus on using new technologies and approaches to effect scalable, replicable and sustainable social change.
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When Krista Dong and Zinhle Thabethe came to the 2006 PopTech conference in Camden, Maine, they hoped to expand their fight against HIV/AIDS, one of South Africa’s greatest problems. They were the founders of iTEACH, an HIV/AIDS and TB prevention and treatment program in KwaZulu-Natal, South Africa. Impressed by their story, conference organizers and Robert Fabricant of frog design came together with iTEACH to address these real-world challenges through the conference’s vision – accelerating social innovation through technology.

http://www.frogdesign.com/work/project-m.html – more photos and a video
http://poptech.org/project_m 

Almost 90 percent of people in South Africa own a mobile phone, allowing Project M to use mobile technology in three crucial ways: to encourage use of low-cost diagnostic test kits (which frog created; see video, below); to walk patients through the at-home testing process; and to guide people into care should they need it and encourage healthy preventative behaviors if they don’t.

1 Million Texts Per Day

Project M launched its first phase in 2009 when a text message was sent to 1 million phones to encourage people to be tested and treated for HIV/AIDS. The Economistcalled it “the world’s largest field trial in mobile health technology.” This campaign helped triple the average daily call volume to the National AIDS Helpline, encouraging more than 150,000 people to reach out for information.

Since the initial launch, we’ve done more extensive user testing and added treatment and compliance reminders in the form of an SMS-based alert system for HIV and TB patients. Our long-term goal is to show how mobile technology can positively influence healthcare issues in Africa, so we can build a series of alliances around the world that bring together mobile operators and distributed diagnostics.

The Future of Digital Healthcare

We see a future in which local healthcare providers, NGOs, and government agencies can log onto a website and configure a cost-effective diagnostic solution tailored and scaled to their needs. They will be able to increase access to diagnostic tools and regimens in some of the world’s most under-served regions.

 

Article from the Economist

Project Masiluleke, or Project M for short, has been a cause celebre in several design subfields since its primary announcement last October. The project, which centers on text messaging to distribute information about HIV/AIDS treatment in deeply afflicted parts of South Africa, has been warmly praised by interaction designers, proponents of socially conscious design, advocates of technological leapfrogging in the developing world, and much of the design and innovation press as well (like Fast Company…and us).

If there were any concerns that this was a well-meaning but impractical solution that succeeded better in the minds of designers than the hands of users, though, they can be confidently put to rest, as this special reporton health care and technology in April 16th’s Economist points out.

The article, aimed at as pragmatic an audience as any publication on earth, introduces the project with a touch of skepticism, observing that “modern wizardry like molecular diagnostics and digital medical records seem irrelevant” in much of the developing world, and describing initial doubts about the effectiveness of high-tech to improve lives in the poor places of the world, by none other than Bill Gates.

It then proceeds to note that “the response has been spectacular,” and outlines numerous related health care projects in Sub-Saharan Africa and elsewhere that are succeeding in providing services to populations that had formerly been written off as unreachable:

The most promising applications of mHealth for now are public-health messaging, stitching together smart medical grids, extending the reach of scarce health workers and establishing surveillance networks for infectious diseases. The use of the technology is spreading: a recent report funded by the UN Foundation and the Vodafone Foundation, two charities, documented more than four dozen projects across the developing world.

 

It’s truly wonderful to see such an idea catch on and gain traction — one that’s both clever and full of conscience — but a little bit of a bummer that the design expertise that’s made it so successful gets such short mention. Project M is introduced as a co-operative project between South African outreach program iTeach, mobile carrier MTN, and “American academics and several other innovative groups.” Careful followers of the project will recognize that frogdesign is one of those “innovative groups,” and the extensive effort the consultancy has put into the structure of the project and some of its future extensions (like a locally appropriate testing kit, which the article does mention) has been key.

Still, we’re not complaining. In a design environment where the most awarded products rarely make an impact on more than a handful of enthusiasts, a project with this kind of global reach and positive influence is worth a little short shrift.

COOPA-ROCA

COOPA-ROCA in Brazil is similar to Kala Raksha in India in that they combine craft and design to generate income for poor communities.

COOPA-ROCA, Rocinha Seamstress and Craftwork Co-operative Ltd., is a cooperative that trains, manages, and coordinates the work of female residents of Rocinha, who produce artisanal pieces for fashion and design markets.

The Cooperative was established in the early 1980s, with the mission of providing the conditions for its members, female residents of Rocinha, to work from home, thereby contributing to their family budget without having to neglect their childcare and domestic responsibilities.

The work developed at COOPA-ROCA has allowed the craftswomen to improve their quality of life and, indirectly, that of their families. In addition to allowing Artisans to work from home and supplement their family income, COOPA-ROCA contributes to improve their vocational skills, and to foster growth in self-esteem and collective learning.

With a professional approach, COOPA-ROCA values artisanal production based on the continuous improvement of cooperative members. COOPA-ROCA’s vision is to expand the social impact of its experience in Rocinha, becoming a national reference for the social integration of low-income communities. Today the Cooperative includes approximately 100 Artisans.

prada 24-hour pop-up museum

designed by italian artist francesco vezzoli with AMO (the think tank of dutch architect rem koolhaas’s OMA studio), the prada ’24 h museum’ opens tonight in paris’s historic palais d’iéna, now the seat of paris’s economic, social and environmental council. the gallery space exists for only twenty-four hours– first as a private party, then at 11pm CET as a discotheque viewable online at the ‘24 h museum‘ website, and then finally as an exhibition open to the public and school tours during the day of january 25th.

the installation is divided into three sections, each modeled after a particular type of museum space: historic, contemporary, and ‘forgotten’, all offering tribute to femininity through five-meter high, neoclassical sculptures that reference contemporary celebrities– ‘disco sculptures’ as he calls them. the classical space is framed by the curving stairway of the palace; the experimental area set in a cage surrounding the main hall, illuminated by pink neon; and the third, the ‘storage or salon de refusés’, modeled after abandoned museums and warehouses. in this way, the installation becomes a meta-museum, examining the ways in which art is presented and consumed. the ’24 h museum’ party is also reported to include amongs its events a twitter conversation between vezzoli and an unnamed celebrity.

noting the importance of context when discussing cultural concerns, vezzoli reflects: ‘artists and critics see museums as a jewel case where the mementos of our epoch should be preserved, but if you said ‘MoMA’ to the president of barclays bank, [he would] say, ‘that’s a venue for rent for ,000 if you want to hold an event.

Working with a diverse team

The Design Difference: Using Design to Conduct a Problem-Solving Workshop

This article describes the process of working with a diverse team, where not everyone at the table is a designer.

http://www.good.is/post/the-design-difference-using-design-to-conduct-a-problem-solving-workshop/

Relevant to us? outlines a method of working with diverse people

“The timeframes gave great guidance for narrowing lofty ideas into what would be possible to achieve. Each group was given about 30 minutes in which to tackle a specific combination, then we’d be asked to switch to another assigned category and timeframe. This prevented potential burnout from banging our heads against the same problem all day.

The format of the brainstorming, or ideation, exercises moved from an unedited, uncensored burst of ideas (divergent thinking), into more actionable, physically-oriented solutions (convergent thinking). Each group began the brainstorming period by layering a page with quick ideas—or pieces of ideas—jotted on Post-its. Over time, common themes or similar trains of thought were grouped together and built upon, and the best three to five ideas were drafted into more specific concepts.”

Learning from each other

“What Gutenberg did for writing online, video can now do for face to face communication.” Chris Anderson

Streaming video online has changed the way we work together and exchange ideas. Chris Anderson of TED speaks about how a crowd can accelerate improvement, the bigger the crowd the greater the innovation. Global recognition is initiating huge amounts of effort. It works by people sharing their biggest secret (radical openness), their greatest talent- they make a video of it and post it to the web. People across the entire planet see that video, get inspired, learn that skill, improve upon it, and then post their innovation. Video offers something the printed word and photographs cannot. It is an exchange beyond words, and talents such as dancing can thrive. Video offers new ways to learn and respond, building ideas in a participation age.

How does this relate to Interdisciplinary design projects? We don’t have to be in the same room to work together. Streaming video online has opened doors to new ways of collaborating and gaining knowledge.

Tropical Salvage

Collaborative/Interdisciplinary company to look at.

“We believe that the business community must lead in addressing today’s unprecedented challenges to our world’s social and environmental integrity. Tropical Salvage combines business with social and environmental activism. Our mission is to create good, steady, eco-positive jobs in places experiencing economic hardship; to assist in implementing conservation, forest restoration and environmental education projects to protect the world’s remaining primary tropical forests; and to advocate for best responsible social and environmental practices throughout the business world.”

Natacha Poggio: Design Global Change

designglobalchange.virb.com

Met her at the STIR symposium in Columbus, OH on October 8, 2011:
This studio-in-a-school does social design projects worldwide. Natacha Poggio teams up with engineers, scientists, and other experts to find the right way to lead GD students along the path of completion of social design projects. They’ve done a clean water education campaign in India, women’s safety in Kenya, and an MLK mural in Hartford, CO. These are cross-cultural and design-driven — we should interview her!

She spoke about the challenge of doing complex projects like this within a class structure at school. Projects can take up to 3 semesters to complete. Some students participate for one semester only, while others repeat the class just to see the project through to completion.

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WATER FOR INDIA 2009
http://designglobalchange.virb.com/waterforindia
Engineers WIthout Borders student chapter at University of Hartford:
http://www.ewb-hpc.org/india 

In January 2009, Hartford Art School Professor Natacha Poggio and a team of five Art & Design students traveled to Abheypur, India to implement the Water for India sanitation campaign.
Water for India aims to convey the importance of cleanliness, sharing, and respect for water resources. During the January 09 trip, the team painted a mural at the girls’ primary school and distributed coloring books with sanitation tips as well as t-shirts with the campaign logo.

This project stemmed from a collaboration with the Engineers without Borders student chapter at the University of Hartford. It is interdisciplinary in it’s foundation. The

 

 

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