Ellen Lupton: Why Collaborate

http://www.aiga.org/why-collaborate/

 WHY COLLABORATE?

Article by Ellen LuptonJuly 20, 2005

I’d love to collaborate, as long as I can work alone.” I often have felt that way about collaboration. Sure, it’s a great idea, as long as it doesn’t violate my personal work schedule or on my sense of control and authorship. I have been a museum curator for nearly 15 years, so I am familiar with both the pleasures and pains of collaborating. It’s a joy to work on a team whose members have clearly defined roles and distinctive skill sets. It can be frustrating, however, when a few people are doing the heavy lifting and the others are there only to “ensure consensus” or “weigh in” on concepts. A museum exhibition, like a Hollywood film, can’t be produced by one person; everyone involved must learn to get along (curators, educators, designers, editors, fundraisers and so on).

The situation is different in school, where each student is a paying customer and the overall goal is the education of individuals rather than the production of large-scale projects. In my own experiences as a student, I have enjoyed voluntary, informal collaborations with my friends, but I have resented being forced into arbitrary, mismatched teams in the name of social correctness.

Students create social networks in school that can last a lifetime. The people you hang out with are a source of artistic inspiration, healthy competition and informal education that could be more important than what you officially learn in class. You can work with your schoolmates to create magazines, websites and events that will bring together even more people, yielding an organic, underground design community. (That’s how AIGA started way back in 1914.) Working with a group, you can take on freelance projects that might be too big to pursue alone, and, after you graduate, your collaborators can continue to provide a network of support or even the basis of an independent business.

I was struck, recently, by an article in Surface magazine about hot young architects. I was impressed not just by their work, but by the fact that many of the firms mentioned in the piece—such as Free Cell, SHOP, and Open Office—are teams of younger designers who have come together to pool their skills, their financial resources and their social connections. Architecture, even more than graphic design, is a notoriously difficult field in which to make a name for one’s self, and these emerging designers have succeeded in winning important commissions and getting their work seen by the larger community. They are also, presumably, making a living, while working outside the established system of single-name firms and big corporate offices.

At (MICA), we have been actively pursuing group projects at the graduate program over the past two years. One is called BUY*PRODUCT, in which each student develops an original product (t-shirts, stationery, housewares, fashion items), while the whole group works together to promote and organize events where we offer these goods for sale. The students have invested their own labor and creativity into their own products, but they each know that the success of the overall undertaking relies on teamwork. This past year, our graduate students and faculty wrote a book together (D.I.Y: Design It Yourself, forthcoming in Fall 2005 from Princeton Architectural Press). Again, the project worked because the students had a degree of individual ownership over their parts of the book, as well as a commitment to the coherence of the overall project. Other projects include a trans-Atlantic collaboration with students at Central St. Martins College of Art and Design in London.

Successful collaborations are like democracy writ small. Members of a civil society expect to have individual freedoms and opportunities, but in order to exercise and protect those rights, they need to participate in the larger social system. Some people believe that such civil behavior is in danger of disappearing in contemporary American life. Robert Putnam’s book Bowling Alone: The Collapse and Revival of American Community (2000) looks at how the interests of the individual have been replacing team efforts in everything from the organization of neighborhoods to how people use bowling alleys (where the “league” once held sway and individual play has taken over).

Collaboration isn’t just for kids. Design world legends Lorraine Wild, Louise Sandhaus and Rick Valicenti recently formed the trans-continental partnership Wild LuV, which is allowing them to work together and tackle big commissions that draw on all of their talents. Collaboration is becoming more important across many fields of creative work, and I expect to see more of it happening with the rising generations of graphic designers. In response to this article, I’d love to hear about successful (and unsuccessful) attempts at collaboration, and the role of social networks in the emerging design practices of today.

About the Author: Ellen Lupton is a writer, curator, and graphic designer. She is director of the MFA program in graphic design at Maryland Institute College of Art (MICA) in Baltimore. She also is curator of contemporary design at Cooper-Hewitt National Design Museum in New York City.

Rick Poynor: It’s the end of graphic design as we know it

http://www.eyemagazine.com/opinion/article/its-the-end-of-graphic-design-as-we-know-it

 

‘I’m worried about graphic design. It’s at a critical turning point. The window of opportunity is about to close.’

The speaker is Richard Buchanan, distinguished American design professor and co-founder of the journal Design Issues. The place is the London College of Communication (LCC), where the ‘New Views 2: Conversations and Dialogues in Graphic Design’ conference – organised by Teal Triggs of LCC and Laurene Vaughan of RMIT University in Melbourne – is drawing to an end. Buchanan’s role, as invited observer and éminence grise, is to sum up what has taken place during the last two days.

It is an impossible task and Buchanan tells us straight away that he intends to do no such thing. I can see his point. In its programme, structure and insistence that everyone attending take part in the dialogue, this has been the most unorthodox conference I have ever attended. I went along as an observer, intending to review the event, and wound up becoming a participant myself. The official speakers submitted abstracts of the papers they hoped to deliver in the usual way – these texts could be read in the conference handbook – but then all of this personal research was, figuratively speaking, thrown out of the window. Instead of presenting their work, speakers were assigned to one of six thematic groups. Each team’s task was to spend two days in a room together pondering the challenges facing graphic design and the way forward. At the end, they delivered their conclusions to the rest of the conference.

Rather than attempting to summarise all this – you can’t be in six places at once – Buchanan treated us to some general observations about the state of graphic design. The conference’s agenda-setting ambitions, as he pointed out, were hardly new. Graphic designers and design educators have been worrying for years about where the discipline is heading, though as he noted, graphic design remains more of a ‘field’ than a true discipline. As Buchanan sees it, the news for graphic designers is mostly troubling. The practice is at a fragile moment, he says, and may not make it through the window. Other people can do what graphic designers do for less money and the interest graphic design generated fifteen or twenty years ago, at the height of its professional confidence, is moving on to other subjects now. Graphic designers have been too insular and egocentric. Graphic design still fails to register as a necessary activity on the radar in key areas of society, even in business. For government (Buchanan presumably means the United States government) graphic design just doesn’t figure.

Even worse, Buchanan thinks the time is fast approaching when a critical public will start to ask what graphic designers have actually accomplished. As with marketing before it, the visibility of graphic design will bring accountability. ‘That’s going to be the basis of the attack,’ he warns, ‘that we have filled more dumps and landfills than any other profession.’

Buchanan was also clear that whatever graphic design becomes, ‘graphic design’ is not the term that will be used to describe it – ‘Why name a field after a printing process?’ While he was no longer interested in what he called the grammar and logic of graphic design, he did offer some grounds for optimism. The window of opportunity was still open so long as designers could articulate a new kind of practice, and this practice – like ‘New Views 2’ – would have to be based on conversation. In Buchanan’s view, genuine conversation, which is to say the free exchange of ideas, has been missing in recent years from both graphic design conference halls and the territory of practice. The main conversation designers need to have now is with their clients.

It was a brilliantly assured performance. Buchanan, a specialist in these conference perorations, has perfected the gently commanding tone of the sage, dispensing the unsettling wisdom of his insights to the crowd. ‘The truth begins with two,’ he told us more than once – another allusion to the power of conversation. For half an hour or so, it all sounded pretty unarguable. Buchanan took the conference premise that design is changing quite a lot and trumped it by suggesting that none of the groups reporting back on their findings – the interdisciplinarity team, the research / innovation and new critical thinking team, and so on – had gone far enough. The interdisciplinarians, who wanted to banish graphic design in favour of simply ‘design’ – ‘Graphic design should become illegal. It should not be used as a term’ – were still too cautious for him. Buchanan demanded that (graphic) designers learn the language of everything from nursing to economics.

The charisma of delivery
Later, though, away from the charisma of delivery, not all of this seemed quite so convincing. From educators, industry commentators and even students, we constantly hear that graphic design as we know it is somehow over, as though it were no longer possible for designers to do what they once did. My first response to such apocalyptic talk is always simply to look around, and my senses invariably tell me exactly the opposite. There is more graphic communication going on than ever. Yes, there are more platforms for design now, making the activity more complicated as a professional undertaking (and creating, one might think, more opportunities) but there appears to be no obvious diminution in output, even in traditional print areas such as books, magazines, newspapers, packaging, billboards, and every kind of promotional graphic. Whether these forms of design are as good as the best examples used to be is open to discussion. Still, there is no lack of material. ‘Good’ graphic design was, in any case, always the exception. Most city streets are graphically wild places and they probably always will be. Many people just don’t care about graphic design that much.

So, if there is as much graphic communication going on as ever, is there likely to be less need for it in future? Short of catastrophe, the answer is surely no. Is it likely, then, that the continuing or increasing need for graphic communication can be entirely met by untrained amateur designers? Here, again, no seems the most plausible answer. This is clearly the real point of contention and cause for concern in any discussion of graphic design’s future framed, as this was, within the institutions of design education. The issue for them is not so much graphic communication – an activity fundamental to modern societies – as the future of graphic designers as a specially educated, tuition-fee-paying group, with an established professional identity and aspirations to a career.

Nevertheless, the uneasiness about the term ‘graphic design’ – not a new concern – is entirely justified. Since the mid-1990s, I have preferred to describe my own sphere of interest as ‘visual communication’, putting the emphasis on the visual outcome rather than the technical procedures involved in getting there. ‘Graphic design’ is a pallid, un-engaging description of the activity for anyone outside the design field and it has done little to stimulate public interest in graphic communication. Nor is visual communication the exclusive province of graphic designers as a professional group. One has only to look at graphic phenomena coming from other directions – fine artists, comic book artists, amateurs, vernacular sources – to find compelling alternative currents that suggest the inherent limitations of design industry-determined modes and standards of practice. I value graphic communication in all its variety more than I value the perpetuation of the graphic designer’s professional class and status.

Here, an observation by Buchanan seemed especially germane. ‘Maybe we [designers] have been the victims of a social construction,’ he suggested. What I take this to mean is that professional identity, with all its institutionalised concerns and assumptions, can become a cage that restricts the occupant’s view of what else might be possible outside. Craft, touched on by Nick Bell in a recent post for the Eye blog, is a good example. Certainly graphic designers’ hard-won skills and careful attention to typographic detail are important, but too many graphic designers seem obsessed with finesse at the expense of understanding the social role and meaning of their work, and then thinking through their position in the cycle of visual production. If the work is meaningless noise bound for the landfill, who cares about its typographic refinement?

Be careful what you wish for
Another point that struck me forcefully at ‘New Views 2’ – ostensibly a graphic design conference – is how little sign there was that speakers cared that much about visual communication. (Getting the chance to see the fruits of people’s research might have changed that impression.) While it is certainly necessary to rebalance graphic design along the lines just indicated, without a concern for the visual there won’t be much left. It is true that what Buchanan called ‘the sharp division among the disciplines of design’ has been limiting, especially for the ‘social construction’ of graphic design, which is often seen by practitioners and theorists of three-dimensional design as a lesser activity, pushed off to the margins in its own publications and organisations. Graphic design, if we continue to call it that for now, can only benefit from being regarded as a branch of design like any other, and many of its practitioners do have the ability to think about design in non-graphic ways. (Some have been proving it for decades, from Will Burtin’s science exhibits to Abram Games’s Cona coffee-maker.) Yet the essential purpose of graphic design is still to shape graphic form.

Buchanan and others at ‘New Views 2’ no longer seem very interested in this task. But if it isn’t graphic design that these academic discontents want graphic design to do, then what is it they want it to do? Buchanan, who has just taken up a post in the business school at Case Western Reserve University in Cleveland, Ohio, enthused about the opening keynote lecture by Chris Downs, founding partner of Live / Work, a service design company. ‘Who is stealing design from the designers? And why is this the best thing that can possibly happen to the discipline?’ asked Downs. (To which one possible answer is: ‘be careful what you wish for, Chris.’) Services we encounter as customers should, of course, be planned properly, with their users in mind, and this might sometimes involve a graphic element. If they haven’t been ‘designed’ well until now, this is a failure of human awareness and common sense that must be laid squarely at the door of business, not designers. The fashionable focus on service design seen at ‘New Views 2’ doesn’t change the fact that life is richer, more interesting, more aesthetically stimulating and more efficient with visual communication carried out at the highest levels of creative intelligence.

So, sure, it’s good to talk. By all means involve the client – hasn’t a good client relationship always been the goal of sensitive designers? Yes, the discipline needs to be more reflective – designers have said that for years. But, please, design educators: less masochism. There is still a graphic task out there that cries out to be done.

‘New Views 2’ took place at the London College of Communication on 9-11 July 2008.

First published in Eye 69, Autumn 2008.

Eye is the world’s most beautiful and collectable graphic design journal, published quarterly for professional designers, students and anyone interested in critical, informed writing about graphic design and visual culture. It is available from all good design bookshops and online at theEye shop, where you can buy subscriptions, back issues and single copies of the latest issue.

Peter Bil’ak at Typo SF

Abstract: We live in the age where experts are celebrated, and the narrower the focus, the more is it more appreciated. Peter Bilak will argue that depth of focus alone may be too limiting, and instead demonstrate that wide area of interests can make one’s work stronger.

http://typotalks.com/sanfrancisco/2013/speakers/single-speaker/?tid=8501&et=TYPO%20San%20Francisco%202013

Peter Biľak is a Slovak graphic and typeface designer based in The Hague, The Netherlands. He is the head of the Typotheque and co-founder of the Indian Type Foundry. He started Typotheque in 1999, Dot Dot Dot in 2000, Indian Type Foundry in 2009, and Works That Work magazine in 2012. In 2003, he designed a series of post age stamps for the Dutch Royal Mail, which were reprinted several times with a total print run of more than 140 million copies. Biľak teaches typeface design at the postgraduate course Type & Media at the KABK, Royal Academy of Art in The Hague, and lectures widely on graphic design and typography.

Articles on designers’ desks

These examples show how you can pick a dominant element to give your space personality — light, color, plants, wall-hangings, desk material, etc.

20 Leading Web Designers’ Desks for Your Inspiration

http://www.designer-daily.com/30-enviously-cool-home-office-setup-9693

30 Enviously Cool Home Office Setups
http://www.netmagazine.com/features/20-leading-web-designers-desks-your-inspiration

Ellen Lupton on organizing your desk

http://www.fastcompany.com/1312986/visibility-principle

Ellen writes here about organizing your desk corner to make your interests/responsibilities visible. Visualizing what you’re doing. Five key points: Show, don’t tell; See and be seen; Out of sight, out of mind…for a while; Make a list.

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The Visibility Principle
BY ELLEN LUPTON
JULY 20, 2009

alicia-cheng

Shown above is the desk of Alicia Cheng, a graphic designer whose Brooklyn-based firm MGMT creates exhibitions, publications, and identities for cultural clients. Cheng’s desk may be cluttered, but it’s beautiful. A pile of paper sits next to her keyboard. Books lean against a sorting tray. The wall is covered with calendars, contact sheets, works in progress, and odd bits of inspiration. Cheng’s desk is an image of her busy, productive mind. It is a simple, direct manifestation of how designers think.

Many people believe that design is about how things look. Is a laptop, logo, or coffee mug pink or green, classic or contemporary, dumpy or sleek? Designers will tell you that design goes way deeper than appearances. Design is about thinking. It’s about strategy and structure and systems.

Yet thinking itself often takes a visible form. Many people do their best thinking with a pen, pencil, or keyboard. By making ideas visible, we make them concrete, giving thought an understandable shape. From quick sketches to detailed blueprints, visualization is an essential tool for thinking. It’s also a tool for communicating. A project team creating a new software application might compile a wall of PostIt notes to collaborate and brainstorm. Teachers use chalkboards to explain how a bill becomes a law, and kids learn to add and subtract by drawing pictures of apples and oranges. With that in mind–and in sight–here are four visibility principles for organization.

Show, don’t tell. A sign saying “Show, don’t tell” hangs in my daughter’s fifth-grade classroom. Generations of writers have embraced this slogan, learning to build an argument or tell a story using concrete actions and images rather than disembodied abstractions. (“The dog wagged his tail” trumps “The dog was happy.”) Thinking and communicating with examples that people can see–whether through literal pictures or mental ones–works better than trafficking in generalized “objectives,” “goals,” and other corporate vagaries.

See and be seen. Work is a social activity. Even writers, whose work requires periods of sacred isolation (fifteen minutes is often all we can find), also crave the buzz and jangle of people and public places. Everyone values some degree of privacy, but in today’s workspaces, people are increasingly visible to each other, not only through direct contiguity (Sheila’s desk is next to Fred’s desk) but also through social media and networked devices.

Out of sight, out of mind…for a while. The stuff sitting on Alicia Cheng’s desk and hanging on her wall is stuff she wants to keep in mind and find easily. The problem is, many of us post photos and reminders on our bulletin boards and soon stop looking at them. Eventually, even materials staring you in the face become invisible, fading into the background like a pee-stained rug. A vital personal workspace is constantly changing, inspiring you to keep looking.

Make a list. (You’re reading one.) Lists are one of the oldest genres of written communication. Long before people wrote down poetry, they were keeping track of flocks of sheep and bales of hay. Freeform and non-linear, lists are quick to make and easy to absorb. The act of writing a list helps you kick-start your memory and ignite new ideas. To-do lists are interactive: we often put things on lists for the sheer pleasure of crossing them out.

This week, Ellen Lupton is exploring the Visibility Principle. Whether you manage a big office or run your own show from home, you can use it to enhance your productivity.

Related:
Introducing Guest Blogger Ellen Lupton: Welcoming Design Into Our Daily Lives

Metahaven show at PS1

“The most interesting graphic design is never purely on its own.” (Vinca Kurk and Daniel Vander Velde??) In an interview by Kyle Chayka, 2/15/13
http://hyperallergic.com/65281/graphic-design-as-political-practice-a-conversation-with-metahaven-part-2/

This is a two part interview published online on 2/14 and 2/15 2013published on the occasion of Metahaven’s show at PS1, Islands in the Cloud.
Part 1:
http://hyperallergic.com/65187/graphic-design-as-political-practice-a-conversation-with-metahaven-part-1/

Excellent example of graphic design working with politics and social activism.
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DV: So graphic design can change things, but it also plays a very strong role in sustaining things as they are. So for every single thing that changes, there are a thousand more that want everything to remain the same, especially now with the predominance of Apple and the “Apple aesthetic.” It’s difficult, but important, to challenge the notion of design as it is embodied in Apple products — where increasingly complex architectures are increasingly hidden from view. So the system is incredibly complex, but you don’t get to worry about that because all has been solved for you, like with the Cloud where you store your files wherever. You basically get this Fischer Price interface culture with one or two buttons that do everything. And that’s really great. But Apple has evolved from leading an innovative and important fight against deliberately bad, bureaucratic design culture (Windows and the PC) into representing a deliberate oversimplification of the world. That’s where we are critical.

There’s this fight between Google, which combines being a corporate giant with providing tools which work with the shared internet, or an operating system like Android, versus Apple and Facebook, which are completely walled gardens, theme parks in a sense, malls. These architectures affect a great deal how we experience, and thus make graphic design. A 15-year-old is no longer experiencing the mediated world through printed matter, like through Wolfgang Weingart Swiss posters and the like; he or she is experiencing the world through an iPad. In a way it ensures that graphic design will survive because it is a very strong container for historical practice — Helvetica is in, and all over the iPad and the iPhone.” (Daniel Vander Velde??)

 

 

 

 

Tsiferblat — a cafe where you pay for time, and the food is free

 
Ivan Meetin, 28, has reversed the assumption that one pays for coffee and treats at a cafe, by creating a cafe where the food is free, but it’s the time you pay for.

Great example of reverse assumptions: http://www.npr.org/2013/01/10/168632183/rubles-for-minutes-not-mochas-at-russian-cafe-chain

Article on NPR, by Corey Flintoff, January 10, 2013, accessed by Zvezdana on 1/10/13

“Ivan Meetin, 28, has opened nine Clockface Cafes in Russia and Ukraine. He calls his entrepreneurial experiment “the social network in real life.”

“You pay two rubles a minute for the first hour — slightly less than $4 an hour — and then one ruble per minute for the time beyond that. Any time after five hours is free — so you can never spend more than about $12 per person.”

 

Pixar

http://video.nytimes.com/video/2011/02/09/movies/1248069625002/a-rare-look-inside-pixar-studios.html 

A Nytimes video about the company…talks about Toy Story

The design of the building (by Steve Jobs) purposefully forces collisions between employees from different departments.

There are fun tricks and hidden treasures in the building…like a secret speakeasy…and giant sofas…Talk about physical prototyping scale models to test their design before they animate everything…lots of hand-drawn and hand-built work goes into it.