Where I Work: Creative Serendipity

January 29, 2013
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IDEO
“Project teams and small groups need to easily congregate—and then just as easily wander into private spaces for design iterations, coding sessions, etc. The mix of project rooms, smaller conversational nooks, and individual phone booths makes this possible. Our studio also allows for the high percentage of casual transient spaces needed to let folks easily collaborate.

This is a photo (above) of a corner of our San Francisco studio. The space is meant to enable the fluid nature of creative work at IDEO.

Individual IDEO-ers reserve a new desk space every week—meaning you never know who you’ll be sitting next to. This constant flux makes it easier to get inspired by colleagues in other disciplines. You never know when you’ll be sitting next to me!

At IDEO, we continue to create new spaces and work arrangements that invite inspiration, collaboration, and serendipity. Our spaces are ever-evolving prototypes.”

 

Shared Glass- Fabrica

graphic design>product design>craft

“The collection is the outcome of group research interrogating glass objects of varied ethnic and historical origins — Lebanese, Italian, Egyptian and French to name a few. Each final piece is a hybrid object, juxtaposing and challenging possibilities, to create surprising, eclectic, multicultural objects. Importantly the designers worked closely with each other and Massimo Lunardon throughout the process, permitting a vocabulary to be built together, from the initial drawings to the free blowing of the objects in the Artisan Workshop. The richness of Shared Glass is in the tension between community and uniqueness, characterized by the particular mix of interesting people, and what is possible when they talk together around a table.”

http://www.fabrica.it/project/shared-glass

Colors of Movement- Fabrica

graphic design>dance>interactive design

“Colors of Movement is an interactive experience that works like a magic mirror which reveals the full spectrum of your moves. The app is inspired by an installation, developed by Paulo Barcelos, commissioned by United Colors of Benetton to be the first interactive piece integrated in their new retail communication platform Benetton Live Windows, and is currently active in Barcelona, Milan, Moscow and Munich.”

http://www.fabrica.it/project/colors-movement-0

Socially responsible design

Came across this site with journal articles on graphic design. Below is an abstract from one that seemed to cross over into our territory. Somewhere in Connect we should speak to how gd people are involved in the solution for “wicked problems”.

Socially responsible design: thinking beyond the triple bottom line to socially responsive and sustainable product design

As the focus of product design has shifted from exclusively commercial to sustainability and social concerns, design education in this area has endeavoured to keep pace. Victor Papanek’s book Design for the real world, crystallised many of the systemic social, economic and environmental concerns into an argument for change through eco-design, inclusive design and, in business and corporate contexts, a triple bottom line of social, environmental and economic factors. Simultaneously, design has developed and evolved participatory and co-design approaches, with high-profile consultancies such as IDEO proving that early involvement of designers with ‘wicked’ social and environmental problems is possible. This position paper revisits Papanek’s agenda for industrial design, and examines the link with participatory approaches, and existing socially responsible design agendas and examples. Identifying eight critical features of socially sustainable product design, this paper suggests that Papanek’s original agenda for socially responsible and sustainable design has been partly fulfilled and must be developed further through the changed role of the designer as facilitator of flexible design solutions that meet local needs and resources.

http://www.tandfonline.com/doi/full/10.1080/15710882.2011.630473

“Bridge” Design Residencies

PathDropboxPinterestAirbnb. They’re some of the most high-profile startups in the world. And now through March 10, the Designer Fund is accepting applications for a new program called Bridge that will allow designers to take a whirl working there.

“These companies are asking for people who don’t even exist right now, a handful of designers in the world that can produce what they’re looking for,” Allen says. “And schools can only go so far. There’s nothing for mid- to senior-level folks to go in and continue to build on their skills. There’s a gap.” A skilled industrial designer has honed a specialized toolset that can be difficult to retrofit without a new wave of study–and study where, exactly? Allen refers to Bridge as something akin to “a PhD or postdoc for designers,” a way for the best and the brightest to keep learning and contributing on the cutting edge. “Even if you have cut your teeth on mobile, there’s always another Android device coming out and different gestures emerging,” Allen says. Ongoing education is now just part of keeping up, especially in the Valley.

http://www.fastcodesign.com/1671874/bridge-design-residencies-will-offer-plum-jobs-at-path-pinterest-and-airbnb?partner=newsletter

Metahaven show at PS1

“The most interesting graphic design is never purely on its own.” (Vinca Kurk and Daniel Vander Velde??) In an interview by Kyle Chayka, 2/15/13
http://hyperallergic.com/65281/graphic-design-as-political-practice-a-conversation-with-metahaven-part-2/

This is a two part interview published online on 2/14 and 2/15 2013published on the occasion of Metahaven’s show at PS1, Islands in the Cloud.
Part 1:
http://hyperallergic.com/65187/graphic-design-as-political-practice-a-conversation-with-metahaven-part-1/

Excellent example of graphic design working with politics and social activism.
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DV: So graphic design can change things, but it also plays a very strong role in sustaining things as they are. So for every single thing that changes, there are a thousand more that want everything to remain the same, especially now with the predominance of Apple and the “Apple aesthetic.” It’s difficult, but important, to challenge the notion of design as it is embodied in Apple products — where increasingly complex architectures are increasingly hidden from view. So the system is incredibly complex, but you don’t get to worry about that because all has been solved for you, like with the Cloud where you store your files wherever. You basically get this Fischer Price interface culture with one or two buttons that do everything. And that’s really great. But Apple has evolved from leading an innovative and important fight against deliberately bad, bureaucratic design culture (Windows and the PC) into representing a deliberate oversimplification of the world. That’s where we are critical.

There’s this fight between Google, which combines being a corporate giant with providing tools which work with the shared internet, or an operating system like Android, versus Apple and Facebook, which are completely walled gardens, theme parks in a sense, malls. These architectures affect a great deal how we experience, and thus make graphic design. A 15-year-old is no longer experiencing the mediated world through printed matter, like through Wolfgang Weingart Swiss posters and the like; he or she is experiencing the world through an iPad. In a way it ensures that graphic design will survive because it is a very strong container for historical practice — Helvetica is in, and all over the iPad and the iPhone.” (Daniel Vander Velde??)