IDEO.org

IDEO.org Fellows Bring Beautiful Design to Humanitarian Efforts

November 6, 2011
http://www.good.is/post/ideo-org-fellows-bring-beautiful-design-to-humanitarian-efforts/

“In the long run, we hope the fellowship program will inspire the continued sharing and spread of human-centered design,” Martin says. We’re hoping the experiences gained and skills learned will help create the framework for a new cadre of leaders who will create new solutions to the challenges of poverty.”

The global water crisis seems simple enough to solve: Dig wells in communities that don’t have one, and let the water flow. After all, the problem is not that there isn’t enough water on Earth, but more of a logistical challenge about how to move it from point A to point B. But in fact, providing safe drinking water to the 1 billion people who don’t have it presents a tangled knot of complex engineering, political, economic, scientific, and cultural challenges.

That’s exactly why the water issue is such a good fit for the big-picture thinkers that make up a new breed of humanitarians—designers. IDEO.org design fellows are currently working in Nepal and Ethiopia to create systems that can support people’s varied uses of water, from urban gardening in the slums of Addis Ababa to fluoride treatment plants in the Rift Valley. The goal is to take a “holistic and human centered approach to meeting people’s water needs,” organizers explain on the project website.

>>>Human-centered design, the framework through which all IDEO.org fellows operate, guides designers to come in with a “beginner’s mind,” asking lots of questions and observing everyday moments, resisting the instinct to jump to conclusions or try to sound smart. It’s relationships and hunches, not strategic plans and short-term goals, that are the real tools of the human-centered designer. Liz Ogbu, one of the fellows working on the water project, writes, “We are starting to think of available water services and technology as analogous to a set of Lego parts that can be applied and rearranged depending on the needs of the community.”

Taking Design Thinking to the Nonprofit World

October 3, 2011
http://philanthropy.com/blogs/innovation/taking-design-thinking-to-the-nonprofit-world/35

IDEO’s approach to design starts with learning as much as possible about the people who will eventually use the product–their lives, their needs, their aspirations–rather than starting with a hypothesis about what they need, says Patrice Martin, creative director of IDEO.org. Too often, companies and organizations start the process thinking about what’s feasible or viable, but she says that doesn’t matter “unless what you’re creating is actually desired by the people you’re designing it for.”

‘More Dignity’

Last year the design company started working with Water & Sanitation for the Urban Poor, a nonprofit in London, and Unilever to develop a business to provide new sanitation products and services for city dwellers in Ghana. During a trip to the West African country, the company’s consultants set up interviews with many types of potential customers, such as women, heads of households, teachers, laborers, the elderly, and people with disabilities.

IDEO helped a nonprofit design an in-home sanitation service in Kumasi, Ghana.IDEO helped a nonprofit design an in-home sanitation service in Kumasi, Ghana.

The consultants asked “an incredible array of questions,” says Andy Narracott, program coordinator at Water & Sanitation for the Urban Poor.

He says some of the questions were very personal: how much money their household earned, what kind of work they did, how many people lived in their home, did they have a toilet, what sanitation products and services they currently pay for.

One woman they talked to had a question for her interviewers: Why have you come all the way from your country to ask about my toilet?

Mr. Narracott says most nonprofit organizations would have said, “A toilet is good for your health, and we want to help you.”

By contrast, he says, one of the consultants told the woman that they were with Unilever, and they wanted to create a sanitation product people would be happy to buy but that also improves people’s health.

“From my perspective, that provides a lot more dignity than a typical [nonprofit]  approach,” says Mr. Narracott.

Testing Ideas

After gaining an understanding of what customers want, IDEO lays out the options and develops prototypes to be tested.

“It doesn’t have to be a solution that’s ready to go to market,” says Ms. Martin, of IDEO.org. “Instead it’s something that acts like or looks like the experience that we’re trying to create. We get people’s reactions. We see what works; we see what doesn’t. And we can build on that.”

The portable toilet IDEO designed for the projectThe portable toilet IDEO designed for the project

After several iterations, IDEO developed a portable toilet for the project in Ghana. Water & Sanitation for the Urban Poor is now running a six-month test of a service that rents the toilets and charges a weekly fee for the waste to be removed. The trial started with 20 customers, who got the first month of service free. Two months into the trial, all 20 customers had agreed to pay for the service, and the nonprofit group is adding more customers.

Mr. Narracott says the pilot project is providing valuable financial information his group is using to develop a business plan for the service.

 

Nurturing Talent

IDEO.org has created a fellowship program to spread the company’s design approach in the nonprofit world.

For 11 months, the fellows–five from the nonprofit world and three from IDEO–will work with IDEO.org on nonprofit design projects in areas that focus on agriculture, financial services, health, and other areas.

The idea is that the nonprofit fellows will take their new skills back to the charitable world and that the IDEO fellows will bring a new understanding of the problems nonprofits face back to their work at the company.

“We’re bringing design and the social sector together in a big way,” says Ms. Martin. “We’re looking at the people who are working on our most intractable challenges and then we’re taking some of the best creative minds in the world and we’re putting them together.”

method tips

August 23, 2010 by 

http://crackingcreativity.net/uncategorized/7-blocks-to-creative-thinking-and-how-to-solve-them/

>>Would be nice to include some tips on how to solve creative problems and work with a group. Possibly as a side bar of full page

I’m going to purchase this book and will post more on it once i receive it

7 Blocks To Creative Thinking And How To Solve Them

Each of us has the power to be creative. It’s part of our natural make-up as human beings. The trouble is that, too often, we block our natural creativity and so make errors in thinking and give ourselves more problems than we should. Here are 7 ways to open up your natural creativity and keep the channels unblocked.

1. Don’t Make Assumptions. When we assume, we often make an “ass” out of “u” and “me”. Assumptions are examples of lazy thinking. We simply don’t wait to get all the information we need to come to the right conclusions. There is the story of the customer at the bank who after cashing a cheque and turning to leave, returns and says: “Excuse me, I think you made a mistake.” The cashier responds, “I’m sorry but there’s nothing I can do. You should have counted it. Once you walk away we are no longer responsible.” Whereupon the customer replies: “Well, okay. Thanks for the extra $20.”
Tip: When you feel yourself wanting to draw conclusions, just wait until you have all the information.

2. See Things From Other Points Of View. A truly open mind is willing to accept that, not only do other people have other just as valid points of view from theirs, but that these other points of view may be more valid. A story is told that the modernist painter Pablo Picasso was once traveling on a train across Spain when he got into conversation with a rich businessman who was dismissive of modern art. As evidence that modern art didn’t properly represent reality, he took out a photo of his wife from his wallet and said: “This is how my wife should look, not in some silly stylized representation.” Picasso took the photo, studied it for a few moments and asked: “This is your wife?” The businessman proudly nodded. “She’s very small,” observed Picasso wryly.
Tip: Don’t have a monopoly on how things are. Things aren’t always what they seem. Be ready to consider other points of view.

3. Avoid Yo-Yo Thinking. Some people tend to have a tendency to swing from a highly positive mood one minute to a highly negative one the next, all because of what they see in front of them. It’s like a yo-yo: up one minute, down the next. It’s far more healthy to stay neutral and not let emotions get the better of you.
Tip: Remember that things are rarely as good – or as bad – as you think they are.

4. Get Rid Of Lazy Thinking Habits. Habit can be a major stumbling block to clear thinking and another example of laziness. Try this experiment. Write down the Scottish surnames Macdonald, Macpherson, and Macdougall and ask someone to pronounce them. Now follow these with the word Machinery and see what happens. Most people are likely to mis-pronounce it. This is because we tend to think in habitual ways and don’t like what doesn’t fit.
Tip: Don’t think that, just because things happened in a certain way once before, that they will happen like that again.

5. Don’t Think Like An Old Person, Think Like A Child. Research shows that the number of synapses, or connections, in the brain is greater in a child of two than in an average adult. The reason for this is that, while a child of two has no limiting world view, as adults we do. It’s like a sculptor who starts off with a large block of clay, more than he needs, and then gradually removes the clay as he moulds his sculpture. If we use our brain like a child, accepting everything without judgment, we can actually halt and reverse the brain ageing process.
Tip: Don’t worry about the myth of age. With the right stimulus and a passion for learning, you can actually improve your brain’s powers.

6. See The Detail As Well As The Big Picture. You may know the poem by John Godfrey Saxe called “The Blind Men and the Elephant”. This tells how six blind men of Indostan go to see an elephant and each try to work out what it is from touching it. One blind man touches the tusk, another the trunk, another the tail, and so on. Of course, not being able to see the whole elephant, they come to wildly different conclusions.
Tip: Try to keep the big picture in front of you while looking at details. It will help to put everything in its proper place and context.

7. Think For Yourself. Taking time out to think is still frowned on in many organizations that prize activity over creativity. People who work in creativity-constrained organizations are likely to think the way they are supposed to think, or as others think, or as has always been the way to think. It’s like the blinkered thinking that Hans Christian Anderson describes in his story of “The Emperor’s New Clothes”. Everyone in the land refuses to see that the emperor is naked and has been duped into believing he is wearing a splendid costume for his coronation. Only a young boy who has been ill and not party to the cultural brainwashing can see the truth and cries out: “Look, everyone, the Emperor is wearing no clothes!”
Tip: Don’t let others tell you how to think. When others ask your opinion, tell it to them straight.

IDEO: Ely Lilly lab posters for scientists

Here’s a great example of a graphics driven IDEO project! Project Date: 2009

http://www.ideo.com/work/laboratory-posters/
From the website:

Inspiring scientists to be more patient-sensitive

Lilly is in the midst of an organization-wide transformation to become more patient-centered.
As part of this effort, the pharmaceutical company wanted to encourage its R&D scientists,who develop molecules and formulate therapies, to consider patient needs earlier in the drug development process. Lilly asked IDEO to design a series of inspirational posters for display in laboratories and hallways.

Together, Lilly and IDEO set out to create a series of posters for display in the labs and public areas of the formulation group that would address three needs:

    • Visually Arresting: The team wanted something attention-getting enough to catch the eye of heads-down scientists, compelling enough to remain on display for an extended period of time, and coherent as a system.
    • Provocative: Once a scientist moved in for a closer look, the team wanted the posters to be able to quickly educate them and inspire them, challenging their assumptions about the patients and how they experience the condition and therapy.
    • Informative: Beyond use in the hallways, the team wanted the posters to be useful in brainstorming exercises, with enough substance and explicit challenges to help the researchers connect the empathy to the reality of formulating new therapies.

Rather than use marketing messages or scientific language, they used the words of patients and their caregivers…to help scientists relate better to patients…great example of interdisciplinary effort…learning to talk like someone else in order to solve a problem.
Privacy restraints prevented them from using straight up patient shots, but they rather addressed challenges (and staged the photography, I assume)

Reaction from scientists withing the PR&D group: positive…used as inspiration throughout the company…bringing human-centered value to product development.

Project date: 2009

Bjork: NYT article on Biophilia

http://www.nytimes.com/2011/10/25/arts/video-games/bjorks-biophilia-an-album-as-game.html?_r=1 accessed 3/5/12
 

Playing the New Bjork Album, and Playing Along, With Apps
By Seth Schiesel, October 24, 20011

“What if the musician joined with programmers and visual artists to turn the songs into encompassing interactive experiences? What if listeners were to become participants?

That is what Bjork has accomplished with her latest conception, “Biophilia,” among the most creative, innovative and important new projects in popular culture. “Biophilia” essentially turns an album into a sort of audiovisual game, delivering a miniature production studio into the world’s willing hands.”

ambitious artists and executives in the struggling music industry will recognize “Biophilia” as a vital step forward in rethinking how their work can be conceived, packaged, delivered and made relevant to the public.”

“In “Dark Matter” the user (no longer merely the listener) takes control of a sound-creation tool, tapping pools of light to combine and mix tones of Gregorian complexity. You may start with a chromatic tone, but with a few taps the program says you have created noises called “Balinese pentatonic” and “mixolydian augmented.” My favorite was described as (take a breath) “double harmonic/Gypsy/Byzantine/ chahargah.” (If you don’t know, chahargah is an ancient Persian musical style.)”

“What I felt shining through the interactive elements of “Biophilia” was commitment from the people behind them, including Bjork herself, to deliver something wholly creative. I could sense an artist who wanted to communicate a feeling, a vision, a passion, an idea — not just through sound and words but also through the modern tools available to the public.”

“For many musicians and composers, the notion of giving fans the ability to mess around readily with a treasured creation will be anathema. Yet for the confident, bold artists who are ready to help propel the musical experience to a new level enabled by personal technology, Bjork has shown the way.”

Drew Berry

Biomedical animator and Bjork collaborator. Trained as cell biologist and microscopist.

On working for Bjork:
“I’m just having a lot of fun: that’s the main goal for me – just to let loose and have fun and, as Björk described it, ‘go Jimi Hendrix on biomedical science’.”
From an online interview,”Drew Berry’s Bio-animations,” by Chris Hatherill, Dazed DIgital, published around Dec 11, accessed 3/5/12 by Zvez   http://www.dazeddigital.com/artsandculture/article/11179/1/drew-berrys-bio-animations

A video clip on his collaboration with Bjork:
http://blog.reneedicherri.com/post/17193156502/drew-berry-speaking-about-his-work-with-bjork-at
The part on Bjork starts at about 14:30 mins. At 16:00 he shows the whole 6 minute amazing animation he did for the song Hollow.

Lose notes: …Bjork used the program Mathematica, computer hacker, gamers, musicologists…biophilia — love of living things. Bjork wanted “bling dna” …maya is berry’s tool of choice, been using it for 10 years. Homages to Archimboldo (Bjork’s face in her dna) and The Eamses’ Power of X (huge zoom out).
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From bjork.com:
armed with two science degrees and trained in the use of advanced microscopes, drew berry isn’t exactly your run-of-the-mill animator. the creator of bio-inspired animations on biophilia spends his days painstakingly poring over scientific papers before putting virtual pen to paper and recreating the vast worlds that exist within our bodies – microbes fighting infections, parasites replicating, proteins repairing…
his animations have exhibited at venues such as the guggenheim museum, moma, the royal institute of great britain and the university of geneva. in 2010 he received a macarthur fellowship “genius award”.

Berry Tedx (CalTech) talk
Visualziation: Biology and Complex Circuits
http://www.youtube.com/watch?v=pPC1MZ-xAu4
Talks about scientific visualization…David Goodsell, scientist who painted scientific illustrations (Scripps Research Institute). Wanted to add motion to the kind of work Goodsell did, to make it more dynamic. Amazing animation of stem cell dynamics. DNA science visualization.

Quote by Berry:
“My approach is the opposite tack to simplifying the science,” says Berry. “Rather than dumbing it down, I set out to show the audience exactly what the scientists are talking about. By building accurate visualizations founded on real scientific data, the animations come alive of their own accord, engage the audience, and go a long way towards explaining what the science is about. The science is rich, detailed and fascinating, and if you can watch it in action you will intuitively get to know how it works.”
– Drew Berry, Drew Berry Biomedical Animator, by By Paul Hellard, 24 October 2005, CG Society, an online publication, accessed 3/5/12 by Zvez  http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/biomedical_animator 

Bjork’s collaborators on working with Bjork

“She has this ability to sort of inject her ideas into your mind with a few simple words. ”

“Whenever I’m talking to her, she really knows what she’s talking about and has done a bunch of research. I think that’s why she is so good at explaining her ideas for different concepts.”

– (both above quotes) Max Weisel, born 1991, app developer for Biophilia live shows, from The Creators Project, an online publication, http://thecreatorsproject.com/blog/meet-max-weisel-the-20-year-old-behind-björks-interactive-live-set-up, accessed 3/5/12
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“She has such a clear vision for what she wants creatively, and such a gentle way of expressing her own ideas, or when some thing should change.”
Scott Snibbe, app developer for Biophilia, from The Vine, an online publication, http://www.thevine.com.au/music/interviews/bjork-%27app%27-album-creator%2C-scott-snibbe-_-interview20110819.aspx, accessed 3/5/12

snippet of virus animation from biophilia app

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Drew Berry
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Bjork: Show Us the Future
(I just ordered this back issue on 3/5/12.) Bjork guest edited the 200th issue of Dazed and Confused magazine (August 2011), featuring a lot of her collaborators across the disciplines:
http://www.dazeddigital.com/music/article/10815/1/dazed-confused-august-issue-bjork-guest-edit 

MM Paris: Biophilia and other works

Wonderful intro screens on Bjork’s new site. Site design by MM Paris. Love the galactic type.

I’ve heard two versions of her Biophilia intro with either Bjork or David Attenborough narrating the same text. It sounds like a manifesto and it seeks to unite nature, music and technology. Nancy, since you have an iPhone, maybe you could look at this app in total? Might be worth the investment at $13, available here:
http://itunes.apple.com/us/app/bjork-biophilia/id434122935?mt=8
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Tree of Signs,
MM/Paris collaboration with sculptor Gabríela Friðriksdóttir.
http://www.flickr.com/photos/buddah/2509630239/sizes/z/in/photostream/
5 meter tall bronze sculpture using the font created for Bjork’s album Medulla, and erected in a yet to be developed swath of land in Iceland.

Scott Snibbe

www.snibbe.com
An interdisciplinarian! Interactive designer for Bjork’s Biophilia app. A computer scientist and fine artist by training.
Biophilia pics from www.snibbe.com:

EDUCATION:
1992-1994 M.Sc., Computer Science, Brown University.
1987-1991 Bachelor of Arts, Computer Science, Brown University, Magna Cum Laude.
1987-1991 Bachelor of Fine Arts, Brown University, Magna Cum Laude.
1989-1992 Experimental Animation, Rhode Island School of Design.
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Article on his work on Bjork’s app Biophilia in The VIne, an Australian online magazine. Author Jason Treuen, Aug 19, 2011, Accessed 3/4/12 by Zvez
http://www.thevine.com.au/music/interviews/bjork-%27app%27-album-creator%2C-scott-snibbe-_-interview20110819.aspx

“While other artists have used apps to spruik their album, Bjork’s app is her album. You don’t just play the music, you play with the music. A mother app houses ten unique designed apps, which each contain a new song, music score and an interactive ‘game’ that lets you manipulate the track.”

Scott Snibbe is Biophilia’s executive producer…his company created the mother app and three song apps – ‘Virus’, ‘Thunderbolt’ and ‘Cosmogony’

Bjork worked with Apple…this is a very Apple-heavy project, using iPads in live performance, etc.

Virus’ is the latest song/app to be released. What can you tell us about it?

SS: “It’s as if you can touch this microscopic world. There’s a series of cells and a virus that attacks the mother cell in the centre. It’s kind of a game – you can fling the virus cells away, but if you do manage to do that, the song never progresses. So you have to lose the game to hear Bjork’s song. It’s really in line with the message of the song, which is the virus loves the cell so much, that she destroys him.”

….
“I also think the economics of the music industry are a big deal. Sales of recorded music have collapsed, so apps are a way of generating revenue if you have one that’s popular enough. And there’s probably a sweet spot. Biophilia is definitely a concept album kind of method – really big and expensive and time-consuming. But if you look at some of the other apps I’ve made, you can make something quite small that’s also quite popular. I think there’s a way for musicians to partner with interactive artists.

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Snibbe talks about his work for Bjork in this clip: http://vimeo.com/29256409

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Motion Phone, an interactive animation, “a new form of communication”: