everyone should go to art school

Thomas Kovachevich is both a physician and an artist. He’s practicing both his professions in NYC and has a show there right now.
http://www.nytimes.com/2012/03/23/arts/design/thomas-kovachevich-alpenglow.html?ref=arts
Here’s a video clip where he says that “everyone should go to arts school first, to learn how to solve problems, and then go and study whatever their chosen profession is.” Take a listen! (yay, I finally learned how to post videos, thanks nance)

method chapter: messages

  1. Make conversation (victore, d:center, etsy, social media)
  2. Ask “what if?” questions (byrom)
  3. Oppose yourself: do something opposite your norm (electroland)
  4. Apply a new method (type fluid and arkiypo, dearmond)
  5. Clarify your vision (bjork)
  6. Make yourself understood. Speak clearly, use simple language (bjork, ideo)
  7. Funny is good (bjork)
  8. Master gd basics (mm paris)
  9. Cultivate respect (mm paris)
  10. Apply graphics to unusual places (scarves, furniture) (mm paris, mike perry, joshua davis)
  11. Observe and listen (active listener) (ideo, froehlich, poggio)
  12. Build empathy (ideo, froehlich)
  13. Immerse yourself (froehlich, poggio)
  14. Question everything (project masilueke)
  15. Customize your process (project masilueke)

IDEO.org

IDEO.org Fellows Bring Beautiful Design to Humanitarian Efforts

November 6, 2011
http://www.good.is/post/ideo-org-fellows-bring-beautiful-design-to-humanitarian-efforts/

“In the long run, we hope the fellowship program will inspire the continued sharing and spread of human-centered design,” Martin says. We’re hoping the experiences gained and skills learned will help create the framework for a new cadre of leaders who will create new solutions to the challenges of poverty.”

The global water crisis seems simple enough to solve: Dig wells in communities that don’t have one, and let the water flow. After all, the problem is not that there isn’t enough water on Earth, but more of a logistical challenge about how to move it from point A to point B. But in fact, providing safe drinking water to the 1 billion people who don’t have it presents a tangled knot of complex engineering, political, economic, scientific, and cultural challenges.

That’s exactly why the water issue is such a good fit for the big-picture thinkers that make up a new breed of humanitarians—designers. IDEO.org design fellows are currently working in Nepal and Ethiopia to create systems that can support people’s varied uses of water, from urban gardening in the slums of Addis Ababa to fluoride treatment plants in the Rift Valley. The goal is to take a “holistic and human centered approach to meeting people’s water needs,” organizers explain on the project website.

>>>Human-centered design, the framework through which all IDEO.org fellows operate, guides designers to come in with a “beginner’s mind,” asking lots of questions and observing everyday moments, resisting the instinct to jump to conclusions or try to sound smart. It’s relationships and hunches, not strategic plans and short-term goals, that are the real tools of the human-centered designer. Liz Ogbu, one of the fellows working on the water project, writes, “We are starting to think of available water services and technology as analogous to a set of Lego parts that can be applied and rearranged depending on the needs of the community.”

Taking Design Thinking to the Nonprofit World

October 3, 2011
http://philanthropy.com/blogs/innovation/taking-design-thinking-to-the-nonprofit-world/35

IDEO’s approach to design starts with learning as much as possible about the people who will eventually use the product–their lives, their needs, their aspirations–rather than starting with a hypothesis about what they need, says Patrice Martin, creative director of IDEO.org. Too often, companies and organizations start the process thinking about what’s feasible or viable, but she says that doesn’t matter “unless what you’re creating is actually desired by the people you’re designing it for.”

‘More Dignity’

Last year the design company started working with Water & Sanitation for the Urban Poor, a nonprofit in London, and Unilever to develop a business to provide new sanitation products and services for city dwellers in Ghana. During a trip to the West African country, the company’s consultants set up interviews with many types of potential customers, such as women, heads of households, teachers, laborers, the elderly, and people with disabilities.

IDEO helped a nonprofit design an in-home sanitation service in Kumasi, Ghana.IDEO helped a nonprofit design an in-home sanitation service in Kumasi, Ghana.

The consultants asked “an incredible array of questions,” says Andy Narracott, program coordinator at Water & Sanitation for the Urban Poor.

He says some of the questions were very personal: how much money their household earned, what kind of work they did, how many people lived in their home, did they have a toilet, what sanitation products and services they currently pay for.

One woman they talked to had a question for her interviewers: Why have you come all the way from your country to ask about my toilet?

Mr. Narracott says most nonprofit organizations would have said, “A toilet is good for your health, and we want to help you.”

By contrast, he says, one of the consultants told the woman that they were with Unilever, and they wanted to create a sanitation product people would be happy to buy but that also improves people’s health.

“From my perspective, that provides a lot more dignity than a typical [nonprofit]  approach,” says Mr. Narracott.

Testing Ideas

After gaining an understanding of what customers want, IDEO lays out the options and develops prototypes to be tested.

“It doesn’t have to be a solution that’s ready to go to market,” says Ms. Martin, of IDEO.org. “Instead it’s something that acts like or looks like the experience that we’re trying to create. We get people’s reactions. We see what works; we see what doesn’t. And we can build on that.”

The portable toilet IDEO designed for the projectThe portable toilet IDEO designed for the project

After several iterations, IDEO developed a portable toilet for the project in Ghana. Water & Sanitation for the Urban Poor is now running a six-month test of a service that rents the toilets and charges a weekly fee for the waste to be removed. The trial started with 20 customers, who got the first month of service free. Two months into the trial, all 20 customers had agreed to pay for the service, and the nonprofit group is adding more customers.

Mr. Narracott says the pilot project is providing valuable financial information his group is using to develop a business plan for the service.

 

Nurturing Talent

IDEO.org has created a fellowship program to spread the company’s design approach in the nonprofit world.

For 11 months, the fellows–five from the nonprofit world and three from IDEO–will work with IDEO.org on nonprofit design projects in areas that focus on agriculture, financial services, health, and other areas.

The idea is that the nonprofit fellows will take their new skills back to the charitable world and that the IDEO fellows will bring a new understanding of the problems nonprofits face back to their work at the company.

“We’re bringing design and the social sector together in a big way,” says Ms. Martin. “We’re looking at the people who are working on our most intractable challenges and then we’re taking some of the best creative minds in the world and we’re putting them together.”

IDEO: Ely Lilly lab posters for scientists

Here’s a great example of a graphics driven IDEO project! Project Date: 2009

http://www.ideo.com/work/laboratory-posters/
From the website:

Inspiring scientists to be more patient-sensitive

Lilly is in the midst of an organization-wide transformation to become more patient-centered.
As part of this effort, the pharmaceutical company wanted to encourage its R&D scientists,who develop molecules and formulate therapies, to consider patient needs earlier in the drug development process. Lilly asked IDEO to design a series of inspirational posters for display in laboratories and hallways.

Together, Lilly and IDEO set out to create a series of posters for display in the labs and public areas of the formulation group that would address three needs:

    • Visually Arresting: The team wanted something attention-getting enough to catch the eye of heads-down scientists, compelling enough to remain on display for an extended period of time, and coherent as a system.
    • Provocative: Once a scientist moved in for a closer look, the team wanted the posters to be able to quickly educate them and inspire them, challenging their assumptions about the patients and how they experience the condition and therapy.
    • Informative: Beyond use in the hallways, the team wanted the posters to be useful in brainstorming exercises, with enough substance and explicit challenges to help the researchers connect the empathy to the reality of formulating new therapies.

Rather than use marketing messages or scientific language, they used the words of patients and their caregivers…to help scientists relate better to patients…great example of interdisciplinary effort…learning to talk like someone else in order to solve a problem.
Privacy restraints prevented them from using straight up patient shots, but they rather addressed challenges (and staged the photography, I assume)

Reaction from scientists withing the PR&D group: positive…used as inspiration throughout the company…bringing human-centered value to product development.

Project date: 2009

Bjork: NYT article on Biophilia

http://www.nytimes.com/2011/10/25/arts/video-games/bjorks-biophilia-an-album-as-game.html?_r=1 accessed 3/5/12
 

Playing the New Bjork Album, and Playing Along, With Apps
By Seth Schiesel, October 24, 20011

“What if the musician joined with programmers and visual artists to turn the songs into encompassing interactive experiences? What if listeners were to become participants?

That is what Bjork has accomplished with her latest conception, “Biophilia,” among the most creative, innovative and important new projects in popular culture. “Biophilia” essentially turns an album into a sort of audiovisual game, delivering a miniature production studio into the world’s willing hands.”

ambitious artists and executives in the struggling music industry will recognize “Biophilia” as a vital step forward in rethinking how their work can be conceived, packaged, delivered and made relevant to the public.”

“In “Dark Matter” the user (no longer merely the listener) takes control of a sound-creation tool, tapping pools of light to combine and mix tones of Gregorian complexity. You may start with a chromatic tone, but with a few taps the program says you have created noises called “Balinese pentatonic” and “mixolydian augmented.” My favorite was described as (take a breath) “double harmonic/Gypsy/Byzantine/ chahargah.” (If you don’t know, chahargah is an ancient Persian musical style.)”

“What I felt shining through the interactive elements of “Biophilia” was commitment from the people behind them, including Bjork herself, to deliver something wholly creative. I could sense an artist who wanted to communicate a feeling, a vision, a passion, an idea — not just through sound and words but also through the modern tools available to the public.”

“For many musicians and composers, the notion of giving fans the ability to mess around readily with a treasured creation will be anathema. Yet for the confident, bold artists who are ready to help propel the musical experience to a new level enabled by personal technology, Bjork has shown the way.”

Drew Berry

Biomedical animator and Bjork collaborator. Trained as cell biologist and microscopist.

On working for Bjork:
“I’m just having a lot of fun: that’s the main goal for me – just to let loose and have fun and, as Björk described it, ‘go Jimi Hendrix on biomedical science’.”
From an online interview,”Drew Berry’s Bio-animations,” by Chris Hatherill, Dazed DIgital, published around Dec 11, accessed 3/5/12 by Zvez   http://www.dazeddigital.com/artsandculture/article/11179/1/drew-berrys-bio-animations

A video clip on his collaboration with Bjork:
http://blog.reneedicherri.com/post/17193156502/drew-berry-speaking-about-his-work-with-bjork-at
The part on Bjork starts at about 14:30 mins. At 16:00 he shows the whole 6 minute amazing animation he did for the song Hollow.

Lose notes: …Bjork used the program Mathematica, computer hacker, gamers, musicologists…biophilia — love of living things. Bjork wanted “bling dna” …maya is berry’s tool of choice, been using it for 10 years. Homages to Archimboldo (Bjork’s face in her dna) and The Eamses’ Power of X (huge zoom out).
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From bjork.com:
armed with two science degrees and trained in the use of advanced microscopes, drew berry isn’t exactly your run-of-the-mill animator. the creator of bio-inspired animations on biophilia spends his days painstakingly poring over scientific papers before putting virtual pen to paper and recreating the vast worlds that exist within our bodies – microbes fighting infections, parasites replicating, proteins repairing…
his animations have exhibited at venues such as the guggenheim museum, moma, the royal institute of great britain and the university of geneva. in 2010 he received a macarthur fellowship “genius award”.

Berry Tedx (CalTech) talk
Visualziation: Biology and Complex Circuits
http://www.youtube.com/watch?v=pPC1MZ-xAu4
Talks about scientific visualization…David Goodsell, scientist who painted scientific illustrations (Scripps Research Institute). Wanted to add motion to the kind of work Goodsell did, to make it more dynamic. Amazing animation of stem cell dynamics. DNA science visualization.

Quote by Berry:
“My approach is the opposite tack to simplifying the science,” says Berry. “Rather than dumbing it down, I set out to show the audience exactly what the scientists are talking about. By building accurate visualizations founded on real scientific data, the animations come alive of their own accord, engage the audience, and go a long way towards explaining what the science is about. The science is rich, detailed and fascinating, and if you can watch it in action you will intuitively get to know how it works.”
– Drew Berry, Drew Berry Biomedical Animator, by By Paul Hellard, 24 October 2005, CG Society, an online publication, accessed 3/5/12 by Zvez  http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/biomedical_animator 

Bjork’s collaborators on working with Bjork

“She has this ability to sort of inject her ideas into your mind with a few simple words. ”

“Whenever I’m talking to her, she really knows what she’s talking about and has done a bunch of research. I think that’s why she is so good at explaining her ideas for different concepts.”

– (both above quotes) Max Weisel, born 1991, app developer for Biophilia live shows, from The Creators Project, an online publication, http://thecreatorsproject.com/blog/meet-max-weisel-the-20-year-old-behind-björks-interactive-live-set-up, accessed 3/5/12
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“She has such a clear vision for what she wants creatively, and such a gentle way of expressing her own ideas, or when some thing should change.”
Scott Snibbe, app developer for Biophilia, from The Vine, an online publication, http://www.thevine.com.au/music/interviews/bjork-%27app%27-album-creator%2C-scott-snibbe-_-interview20110819.aspx, accessed 3/5/12

snippet of virus animation from biophilia app

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Drew Berry
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Bjork: Show Us the Future
(I just ordered this back issue on 3/5/12.) Bjork guest edited the 200th issue of Dazed and Confused magazine (August 2011), featuring a lot of her collaborators across the disciplines:
http://www.dazeddigital.com/music/article/10815/1/dazed-confused-august-issue-bjork-guest-edit