redefining space

Interesting article on the shift of the retail environment.

http://www.metropolismag.com/story/20111115/brand-new-world

Brand New World

Our retail roundup includes kiosks, pop-ups, hidden shops, and a virtual experience activated by QR codes. All of this raises the intriguing question: What is a store today anyway?

By Martin C. Pedersen

Like just about everything else today, retail design is in a state of flux. We’re now living in a world where most items for sale in a store are also available online. Which raises a couple of important questions: What’s the role of traditional retail in an increasingly virtual world? And how will stores compete in the digital future? The reassuring news is that we still need physical transactions. The brick-and-mortar store will not disappear. Instead, it’s adapting to new realities, changing demographics, and perhaps a smaller budget. The retail roundup presented here is a snapshot of a fluid industry, with global brands attempting to put on a local face, big-box retailers mastering the art of crowdsourcing, and secret stores that are tucked away like Prohibition-era speakeasies. For designers, the shift is a subtle one, from places of transaction to spaces for human interaction and shared experience.

opportunities to collaborate

Would be nice to include a section of contacts where people could apply to be a part of an interdisciplinary/collaborative experience.

http://www.good.is/post/ideo-org-fellows-bring-beautiful-design-to-humanitarian-efforts/

IDEO

“Human-centered design, the framework through which all IDEO.org fellows operate, guides designers to come in with a “beginner’s mind,” asking lots of questions and observing everyday moments, resisting the instinct to jump to conclusions or try to sound smart. It’s relationships and hunches, not strategic plans and short-term goals, that are the real tools of the human-centered designer. Liz Ogbu, one of the fellows working on the water project, writes, “We are starting to think of available water services and technology as analogous to a set of Lego parts that can be applied and rearranged depending on the needs of the community.”

Timber Tops

In class collaboration. Students paired up and picked a profession out of a hat. They had to mind map the strengths they held in their profession separately then list the strengths they held together. From there they had to define a collaboration between the two professions, highlighting their combined strengths.

The Shape of Design by Frank Chimero

Book that will be out late 2011

I’ve been teaching for the past 5 years, and I’ve always been a bit frustrated that there isn’t a nice, concise book that overviews the mental state of a successful designer while they go through their creative process. For instance, many say that graphic design is visual communication. A cornerstone of communication is storytelling, and yet you’d be hard-pressed to find any discussion of how to tell stories with design in any design book. This should be remedied.

There are new challenges in the world that need to be discussed, and I think design is a prime lens to consider these topics. As our world moves faster and as things become less stable, it becomes more important for individuals to embrace ambiguity, understand paradox, and realize that two things can conflict and still somehow both be true. We must realize that logic doesn’t always work, and that sometimes nonsense is the best answer. These are the topics I intend to address in the book.

The Shape of Design isn’t going to be a text book. The project will be focused on Why instead of How. We have enough How; it’s time for a thoughtful analysis of our practice and its characteristics so we can better practice our craft. After reading the book, I want you to look at what you do in a whole new light. Design is more than working for clients.

notes from BERKELEY and STANFORD

STANFORD

interesting problems lie between the disciplines
students don’t come in thinking information is divided, they wonder why we compartmentalize it
building our way into the future
constantly redesigning curriculum
design is not fully realized until it is engaged
problem based learning
if you are not getting in trouble you are not doing anything interesting
make something real happen
what can we do with social media to change things
space creates behavior, allows students to self author
building is thinking
you start with empathy and the direction of the world

 

 

BEREKELEY

modular space inspires freedom- fixed, flexible, fluid
collaborative space for faculty to work
ideo rules for diverging
no matter what major you are you respond to good design
when you are highly educated you are stripped of collaboration- students are ready to collaborate
experiential learning
Sara Beckmann
have a purpose room
what is our shared intellectual model? We are all having separate conversations about design and process.
Pact underwear an example of successful collaboration out of Berkeley
teaching to build community, respect and patience

 

notes from Change by Design, Brown

Quotes of interest:

Design thinking relies on our ability to be intuitive, to recognize patterns, to construct ideas that have emotional meaning as well as functionality, to express ourselves in media other than words or symbols. pg 4

The causes underlying the growing interest in design are clear. As the center of economic activity in the developing world shifts inexorably from industrial manufacturing to knowledge creation and service industry, innovation has become nothing else than a survival strategy. pg 7

The reason for iterative, nonlinear nature of the journey is not that design thinkers are disorganized or undisciplined but that design thinking is fundamentally an exploratory process; done right, it will invariably make unexpected discoveries along the way, and it would be foolish not to find out where they lead. pg 16

Fail early to succeed later. pg 17

Design is now to important to be left to designers. pg 37

The next generation of designers will need to be as comfortable in the boardroom as they are in the studio or the shop, an they will need to begin looking at every problem–from adult illiteracy to global warming–as a design problem. pg 38

us with them. pg 58

…design education draws in equal measure upon art and engineering. The process of the design thinker, rather, looks like a rhythmic exchange between the divergent and convergent phases, with each subsequent iteration less broad and more detailed than the previous one. pg 69

…design thinking is neither art nor science nor religion. It is the capacity, ultimately, for integrative thinking. pg 85

The skills that make for a great design thinker–the ability to spot patterns in the mess of complex inputs; to synthesize new ideas from fragmented parts; to emphasize with people different from ourselves. pg 86

Design can help to improve our lives in the present. Design thinking can help us chart a path into the future. pg 149

Good design thinkers observe. Great design thinkers observe the ordinary. pg 237

I can’t find the edges!

a few thoughts on what is interdisciplinary

In 2011 the boundaries that were once drawn between disciplines are dissolving and deteriorating. This past static perspective is getting turned on it’s head as we face new modes of communication, immigration, and environmental challenges… Within all this change new problems arise. Designers are well positioned as creative problem solvers to face these challenges but they cannot do it alone, collaborative teams of diverse thinkers are often brought together. The borders of the design field have become so far reaching, at what point do you call a project interdisciplinary? What is within and what is outside the borders of graphic design?

>>other areas where borders are dissolving
gender
country borders as people migrate

Architecture and Engineering

“Students from the Southern California Institute of Architecture (SCI-Arc) and the California Institute of Technology (Caltech) have learned to speak each other’s language in a generative effort to create a truly innovative home that furthers the discourse of green-tech housing.”

http://www.metropolismag.com/pov/20110928/an-opportunity-for-innovation

Where Science Meets Unchecked Creativity: Maker Faire

Interesting Fair in NY that fuses design and play.

Held last weekend in Queens, New York, the Maker Faire brought together scientists, artists, inventors, and curious local residents to share and explore inventions large and small. “It’s in the image of the county fair,” says Margaret Honey, CEO of the New York Hall of Science, which hosted the second annual event, ” but rather than pigs and pork it’s rockets and robots.”

“We’re really focused on creating new approaches to learning and engagement that sit at intersection of design, make, and play,”

http://www.good.is/post/slideshow-where-science-meets-unchecked-creativity/

Change by Design book by Tim Brown

Book that we should look at written by the CEO of IDEO, fusing business with design thinking.

“Design thinking is not just applicable to so-called creative industries or people who work in the design field. It’s an approach that has been used by organizations such as Kaiser Permanente to increase the quality of patient care by re-examining the ways that their nurses manage shift change or Kraft to rethink supply chain management. This book is for creative business leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.”